MCA (Realtime)

Here's my take on creating a game ready version of one of my favourite illustrations from the Warhammer universe, Paul Dainton's Beasts of Chaos codex cover from old school WHFB. I wanted to practice using GS Curve Tools for creating more animal like hair cards as opposed to human style head hair, and also to try and rig/animate them. I'm not completely happy with the outcome of that part so I'm just posting the stills for now whilst I work on getting the anims to a place were I'm happy to share them.

Sculpted in ZBrush, retopo, unwrap, rigging & posing in Maya, hair created in Xgen, baked in SP and then hair cards placed in Maya using GS Curve Tools. Baking and Texturing in Substance Painter, rendered out in Marmoset Toolbag

Character Asset: 113,200k tris
Hair Cards: 30,202 tris

Character Asset: 113,200k tris
Hair Cards: 30,202 tris

10,322 tris

10,322 tris