As an ambitious 3D Artist I have a broad range of knowledge and experience, gathered whilst both working within and leading small to medium sized teams. I have completed numerous projects in which I have been primarily responsible for the production of both character and hard-surface 3D assets, working to tight poly limits with the need to optimize UV maps and textures for real time virtual and augmented reality applications to be deployed on both desktop and mobile platforms, as well as working to storyboards and concept art for production videos, animations and renders.
3D art is not only my profession but my passion and I am always looking to learn new techniques and software that can help to improve and streamline the creative process and that can help me grow as an artist.