Here's a continuation into my study of the human leg, looking at all of the muscles within: superficial, intermediate and deep. All muscles where sculpted from scratch by hand in ZBrush, retopologized and unwrapped in Maya, baked and textured in Substance Painter and rendered in Marmoset Toolbag. The same is true for the bones, however these were started from scan data which was then adapted and sculpted over in Zbrush.